Written by David Charney
Posted: April 17, 2009 (1 year, 3 months ago) | 0 comments
The snow is gone and it is time for that age old process of designers and developers stretching, unhinging themselves from their chairs, wiping the pixels from their eyes, and letting the sunlight actually hit their skin (SolvingDesign recommends a sunscreen of about SPF 90 until your skin understands sunlight). Here are a few events occurring soon in Chicago:
RIApalooza
Friday, May 8, 2009 (9am to 5pm) - Illinois Technology Association - Chicago, IL
http://www.riapalooza.com
RIApalooza promises a platform agnostic and “PowerPoint-Free” zone, which means we are going to forgo the boring marketing pitches in favor of talking technology. RIApalooza is about creating Rich Internet Applications; how to go about building them and what is being built.
Flash in the Can - FITC - Design & Technology Event
June 22-23, 2009 - Chicago, IL
http://www.fitc.ca/event_detail.cfm?festival_id=94
Now in its 3rd year, FITC Chicago is back with some of the most unique and engaging presenters from around the world. FITC Chicago is a blitz of presentations and abundant networking opportunities, its an event that will leave you inspired, energized and awed.
Continue Reading >>
Written by David Charney
Posted: April 2, 2009 (1 year, 3 months ago) | 0 comments
Corey Miller (the one and only XAMLMammal from CoreysPortfolio.com) spoke at CD2 last night about all things Mix. His presentation will go up on the CD2 website shortly. Lots of great stuff Microsoft… including Potbelly sandwiches and cookies. They sure do know how to make friends. Here is a pic from last night.

Written by David Charney
Posted: March 24, 2009 (1 year, 4 months ago) | 0 comments
When starting a project, it is easy for us to gather up a shopping list of goals, wants, needs, and ideas. We may say “I want a chat room, a calendar, a blog, a forum, a product configurator and…” - you get the idea. In fact this list is great and all part of the discovery and defining process. The more information and ideas we can pull out of our heads, the better. But this is shopping list. It is a list of ingredients that don’t necessarily relate to each other. We buy ingredients to create a meal. There are a lot of ingredients we like but we must understand the that not all good ingredients can be put together to create a great meal. We choose ingredients that have their own unique flavors, textures, and colors, that intermingle to form the perfect tasting meal. This same idea can be applied within training, educational, and marketing applications. It is important that we not only define and develop the individual components, but how these components work together to form a comprehensive, cohesive experience. Continue Reading >>
Written by David Charney
Posted: March 12, 2009 (1 year, 4 months ago) | 0 comments
RIApalooza was big hit in Chicago last year and this Summer it is back. There were great presentations and great networking. Visit the website at www.RIApalooza.com and get signed up today. Early birds only pay $10 dollars.
Here is the info:
Following the overwhelming success of 2008’s RIApalooza, we are proud to announce RIApalooza 2!
Join your fellow RIA professionals for an invaluable unconference aimed at exploring and promoting the development of Rich Internet Applications.
RIApalooza promises a platform agnostic and “PowerPoint-Free” zone, which means we are going to forgo the boring marketing pitches in favor of talking technology. RIApalooza is about creating Rich Internet Applications; how to go about building them and what is being built.
Presentations and sessions will be begin at 9am on Friday, May 8th. A social meet-and-greet will immediately follow at 5PM.
The event will be held at the Illinois Technology Association, located at 200 S Wacker Drive 15th Floor Chicago, IL 60606.
Written by David Charney
Posted: October 5, 2008 (1 year, 9 months ago) | 0 comments
I gave a short presentation titled “The Helicopter View of UX & Design” at the latest (October 1st) CD2 (Chicago Designers & Developers) user group meeting in Chicago. Using my finely toned brain-tato, I took the 101 approach to UX and here… wait for it… is the break-down:
The Definition of User Experience
Charts and graphs aside, the User Experience (UX) is simply the user’s experience (ignore my use of term in definition) when interacting with a product, service, or idea. It relates to how user’s interactions are perceived, how they are used, and how information is communicated. It is a component of and quite the bed fellow of user-centered design which has a strong focus on the audience, their needs, and limitations.
The Many UX Factors and Elements
UX breaks down into a billion factors and elements including design, brand, interaction, usability, navigation, functionality, behavior, layout, sight, sound, touch, taste?, information architecture, animation, input/output, human factors, limitations, content information, work-flow, technology, and environment, to name a few in no specific order. All these elements factor back to the definition and each could have a blog post (and eventually will).
Where We are Seeing UX
- Entertainment - So much UX I can barely breath
- Marketing - If UX was deep in the woods at night, marketing would be the sleeping bag
- Products - Utilizing marketing, budgets are being pushed all they can!
- Services - Similar to products, UX is telling the story and adding the energy
- Training & Education -The flame is lit. I hope the fire spreads quickly. There is a lot of good UX can bring to furthering knowledge.
What is SO Great About UX?
- Allow the information to better relate to the user
- Develop emotional responses between user and information
- Information retention advantage due to developing state of mind and experience (cause of all that great stuff above)
- Can provide an environment that strengthens usability and drives exploration
Peripheral Experiences
Remember that the user experience isn’t focused on just the use of the solution but also what happens before and after the solution. An example that comes to mind is the iPhone. After it was announced, everyone talked about it, waited for it, quit their jobs to wait in line for, happily bought it, savored the box and unwrapping of it, and did all this before even using the phone. This is all part of the experience! What about when someone is done using your solution? Does it just end? Do you never hear from this person again? What continues the experience for them?
Where Do We Begin?
Define and understand the goals, objectives, and mannerisms of the Client and their audience [as well as their limitations]. How do you do this? Talk to your client, brainstorm, survey, meet the audience, walk in their shoes, take field trips, develop personas, test and validate. Remember, it is better to work with the client then for the client.
Examples Anyone?
- iPhone - The iPhone has a simple UI that utilizes animation and simplicity to flow the user through the information. By understanding the hardware limitations, the UI is fine tuned to focus the user on finding and using the information, not feeling the hardware.
- Google Earth - Before Google Earth people looked at roads and satellite imagery as a type of map. After Google Earth people saw a world they could explore. Quite the powerful experience.
- Facebook - Powerful UI and 3D aside, Facebook is a means to communicate. You can experience all the aspects of your friends lives and often many people’s lives you don’t know.
- UIC Dental Education - Using a haptic device (think pen connected to an arm connected to a motor connected to a computer), the user can move the cursor, mapped with a dental tool, around a set of simulated teeth. When the user’s dental tool touches the 3D teeth, the motor stops the pen from moving. This forced feedback let’s the user “feel” the teeth, gums, and even cavities. Experiences can utilize all sorts of input devices.
- Further Examples - The FWA (the fwa.com) - Check out this site’s growing catalog of fantastic UX. Creativity is hard not to step on as you wander through the many unique solutions that are out there on the web.
That’s a high level my fellow designians. Remember, the experience is more than throwing someone in a 3D world. It is about perception, use, and understanding of information. With a little thought and flash of creativity, you will be developing UX before you know it… or at least before I know it. Now go outside!